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Wiisx games black screen
Wiisx games black screen













wiisx games black screen
  1. #WIISX GAMES BLACK SCREEN HOW TO#
  2. #WIISX GAMES BLACK SCREEN CODE#

Then, if it so happens to BS, you can follow the Golden Rule only until the part where the screen transition ends and the battle scenario appears on screen (I personally hate these screen transitions, but there's no easy way to remove them. I don't remember which ones were they, but still it's best to SS before every boss battle. + There are several boss battles in the game that will ALWAYS hang in a BS. I won't be listing those areas today (some other time in the near future perhaps), but once you discover these, try to look for alternative routes, or pray no random battles occur while going through these, OR provoke a random battle in a known "safer" location. Then, if you find yourself in a battle that BSs on you, it's all a matter of loading your SS, and do either of the following:Ī) Go into a town, cave, dungeon (or if inside one, go to a different area or exit the location entirely)īe warned that there are certain areas in the game where ANY random battle will provoke a BS. If you're gonna be out there drawing spells like crazy or if you're just leveling up (which I strongly recommend against considering easier alternatives), save ingame and SS every few battles. + There's a slight chance for BS in almost every random battle in the game. Without any more hindrance, here are a few general tips: "Savestate before this instance (BS or CD) occurs, switch CPU to Interpreter, Load SS, allow for this instance to occur, savestate again, switch CPU to Dynarec, Load SS, ?, Profit!" Also, the universal Golden Rule for every instance that BSs or CDs:

#WIISX GAMES BLACK SCREEN CODE#

Since I don't like to type the same words over and over, SaveStates will now be known as "SS", black screens (hangs) "BS" and Code Dumps "CD". Not a walkthrough, mind you, but more like a fair warning about blackscreens and code dumps to come.

#WIISX GAMES BLACK SCREEN HOW TO#

Savestate often, because FF8 has a tendency for hanging on black screens or spitting code dumps.Īs a matter of fact, I'd like to talk about a few things about how to play this game on this emulator. My only recommendation is, apart from repeatedly saving at a save point, is to savestate. There's a moderate chance the emulator will not save your game in it's native format (as in, saving to your virtual memory card), and while the devs have said to "addressed" this issue (it really made no difference to me between v2.0 and v2.1 in this regard), truth is that the probabilities of it NOT saving are still pretty much high. Instant drop was removed because of some issues involving floating blocks (hopefully just my code!).It isn't limited to FF8.

  • NOTE: This version allows for use of Gamecube pads and Wiimotes for 1 player and 2 player.
  • Unofficial version 1.2 With Wiimotes by Feesh: Created this new version of Wiimotetris, adds a sensitivity option, and fixes the pausing glitch. Also I was too lazy to get 2 player working, so i removed the 2 player option.
  • NOTE: When loaded, you will see a black screen.
  • Unofficial version 1.2 With Wiimote by SquidMan:
  • Exit in two-player: Z on both controllers at the same time.
  • Two-player pause: start on both controllers at the same time.
  • Some minor (non-noticable for most people) bugfixes.
  • Added pause for single and multiplayer.
  • Left/Right on analogue stick and d-pad: Move piece left/right.
  • Loaders useable: The Homebrew Channel (download via Homebrew Browser or compile your own meta/icon pack), Twilight Hack, Bannerbomb.
  • Accessories needed: GameCube controller.














  • Wiisx games black screen